

Still, it fails to provide any boundaries or virtual guardrails to define the space. The calibration process simply involves placing the Crystal on the floor in the middle of the potential play area. It relied on the Pixmax app for most of the headset customization, but I had to put it on and use the Pimax VR experience app inside for more in-depth adjustments.ĭue to wonky tracking, movements, and imprecise controls, it doesn't feel as smooth and precise as something like the Quest 2. The setup process proves to be quite cumbersome, however, and rather draining. It's neat though it does take a bit of elbow grease to pull the battery out of the slot in the back of the headset.

Think of it like having a battery backup, giving a couple of minutes for the exchange.

It does this by having another tiny 120mAh battery inside that kicks in whenever you're ready to swap. It allows you to quickly change batteries without turning off the headset. The hot swap feature I was most excited about. It seems 90 minutes is my threshold for VR gaming before I start feeling strange, so 3 hours wireless life is good enough for me. The Crystal comes with two batteries which lasted me a little under 3 hours of gameplay, but after about 90 minutes of playing around in No Man's Sky, I needed a break to stretch this old neck of mine. While the glass lenses are heavier than plastic ones, it's the swappable 6000mAh battery adding extra weight. However, it's worth noting the headset does lean on the heavier side, weighing 960 grams. In terms of comfort, the headset is accommodating enough for users who wear glasses, and the headband has a dial to achieve the perfect fit.
